Game Accessibility

Over the past few years, Drew has become an advocate for accessible gaming. Much of this has stemmed from his work onĀ A Hero’s Call with Out of Sight Games, but his interest and passion in bringing more games to all gamers, regardless of ability, has only grown as he’s seen and heard many first hand accounts from disabled gamers. He is happy to be working at a time in the industry when the call for accessibility has become a unified front across all platforms.

Below is a link to the powerpoint that was used during his talk at AudioBash Summer 2018, a community-led conference between game audio professionals.

Audio Accessibility – Drew Becker 2018

For more info on accessibility in games, please check out the following resources:

IGDA Game Access Special Interest Group